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NavMeshAgent with higher avoidance priority overlaps agent with lower pr...
This happens if two agents have destination point in the corner of NavMesh and Agent with higher priority (e.g. 50) comes to the des... Read more
[OnClick] UI Button OnClick with Transform passes Null
To reproduce:1. Open attached project (repro666534.zip)2. Open test4.6 scene3. Press Play4. Click both buttons5. Notice that null is... Read more
[SampleProject] AircraftPropeller4Axis mouse input is sluggish and unres...
It seems that the AircraftPropeller4Axis scene from the sample project requires the user to constantly scroll down with the mouse if... Read more
[SampleProject] TessellationSample scene is magenta
To reproduce:1. Open TessellationSample scene from the Unity sample project2. Notice that it is almost all magenta (with the excepti... Read more
Upgrading from 4.1 to 5.0 makes objects in a scene to lose references
Steps to repro:1. Open the project and the scene with 5.02. Observe that some references are lost (prefabs, meshes, scripts) Workaro... Read more
Broken link
Broken link 1 Open link file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.htmlit has t... Read more
Typo in docs
Typo in docs Open link file:///C:/Program%20Files/Unity%205.0.0b21_1/Editor/Data/Documentation/en/Manual/FBXImporter-Model.html plea... Read more
No short cut to Snapshots
User can right-click with a mouse on a Snapshot to "Set as start Snapshot", but this is not possible with short cuts. Trying to use ... Read more
[WebGL] Player Settings - Splash Image is empty/does not expand
The Splah Image section under Player Settings for WebGL is empty and does not expand. Read more
Depth of Field does not work on Android
Depth of field shader does not work on android devices, even though they have "depth texture" suuport and project is set to Gles 3.0 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- External Script Editor preference resets to last set IDE when switching Unity Editor versions
- Unnecessary horizontal scrollbar appears at the bottom of the Multiplayer Play Mode window
- Build Profiles modified by script require manual "Apply" when the Build Profiles window is open
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Color is incorrectly applied to objects when initialized with non-normalized parameters