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[Bolt] Creating new State Graph on new game object doesn't mark scene as...
How to reproduce:1. Open the user's attached project "2021.2 Beta.zip"2. Load the "bug" Scene3. Click Window > Visual Scripting &... Read more
Addressables Build fails when GUISkin is part of the bundle and 'MonoScr...
How to reproduce:1. Open the attached project "Addressables.zip"2. Open Window>Asset Management>Addressables>Groups3. In th... Read more
[ProjectBrowser] double clicking on a folder in ActivityWindow - the ani...
How can we reproduce it using the example you attached1 Open attached project (or create new 3D project and create 2 empty folders)2... Read more
The Tilemap in the Game view is over-scaled and blurred when using Pixel...
How to reproduce:1. Open the attached project "Pixel Perfect Camera.zip"2. Open the Game view window (Window>General>Game) Exp... Read more
[Android] [IL2CPP] Old build artifacts are used when ARMv7 and ARM64 bui...
How to reproduce:1. Open the attached project "1347245.zip"2. In the Build Settings, change the build platform to Android3. Open Pla... Read more
ParticleSystemForceField doesn't have "enabled" property
Request for new script API: void Test(){ParticleSystemForceField forceField;forceField.enabled = false;// - does not exist} Read more
"Attach to Unity" option no longer available when opening .json files wi...
How to reproduce:1. Open the attached project "JsonBug.zip"2. Open "Script1.cs" in the Assets folder using Visual Studio3. Observe V... Read more
[Profiler] IndexOutOfRangeException thrown when using Profiler or select...
How to reproduce:1. Create new project2. Import and open Profiler Analyzer tool3. Open Profiler4. Enter Play mode let the Profiler r... Read more
.NETStandard 2.1 in the editor is missing System.Memory, System.Buffers ...
When referencing .NETStandard 2.0 assemblies coming from NuGet package like System.Text.Json (https://www.nuget.org/packages/System.... Read more
[Profiler] Standalone Profiler keeps recording Playmode while on pause
How to reproduce:1. Create new project2. Open Standalone Profiler3. Enter Play mode4. Hit pause and in Standalone Profiler disable a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects