Search Issue Tracker
MonoDevelop throws an error but Unity compiles the code
Reproduction steps:1. Open project I attached (bug.rar)2. Open script "AliasBugTest" with MonoDevelop3. Notice that in "using TilesL... Read more
Unity crashed when closing the New Project window
- Create a new project- Go to File -> Open Project- Switch to the Getting Started tab- Switch back to the Projects tab- Close the... Read more
Exporting a model using FBX Exporter inexplicably applies Z axis scaling...
How to reproduce:1. Open the user's attached project ("FBXExportBugDemo.zip")2. In the "Project" window go to Assets > Input Mesh... Read more
Graphics.RenderPrimitives with MeshTopology.Lines renders triangles when...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Enter Play Mode4. Observe the Game V... Read more
UI Toolkit Debugger throws Null Reference Exceptions when the user types...
How to reproduce: 1. Open a new project2. Open Window>UI Toolkit>Debugger3. Type "a" in the UI Toolkit Debugger search bar Exp... Read more
[VectorGraphics][Android]SVGImage disappear when entering device's Windo...
Steps to reproduce:1. Open user's attached project "VectorGraphics_LRWP_ISSUE.zip"2. Build it3. Run it4. Notice the SVGImage is Rend... Read more
The Prefab Scale values are set to zero when the Prefab with a nested ca...
How to reproduce:1. Open the “IN-52631_repro.zip“ project2. Open the “TestScene“3. In the Hierarchy select the RootCanvas->Owning... Read more
CustomRenderTexture renders black
Repro steps:1. Open QA attached project “repro_1222122”2. Build and Run Actual: The quad is black Reproducible with: 2019.2.0a8, 201... Read more
[XR] XR Grab Interactable attach point is lower than expected when Movem...
Reproduction steps:1. Open the user's attached "VR_Multiplayer_Tutorial.zip" project2. Load the "HomeScene" and enter Play mode3. Gr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed