Search Issue Tracker
[Layout] When you move Keyframe-point out of the bound of Time Frame vis...
When you move Keyframe-point out of the bound of Time Frame visible field - the Scrollbar in "Dope sheet" doesn't reactor the horizo... Read more
Cannot run Proguard on Android Google Project using Android Studio
Using Android Studio to build Unity exported Google Project with Proguard enabled ends up with failure, showing that unity-classes.j... Read more
Unity editor crashes when trying to change a pitch of audio source to ne...
Steps to reproduce:1. Create new unity project (or use any other existing project)2. Create a new audio source object (GameObject -&... Read more
Some projects with plugins cannot be build on Windows
When building project on windows, some plugins spew this error:"java.util.zip.ZipException: error in opening zip file" and prevents ... Read more
Regression: Warning column in profiler window is wrongly placed and warn...
To reproduce this issue: 1. Open the attached project2. Open 'scene'3. Open profiler window ( Window->Profiler)4. Play the scene5... Read more
When erasing the text of an inputfield by hitting backspace, the text do...
To reproduce:1. Create new project2. Add InputField to scene3. Press play4. Enter text that exceeds the width of the inputfield5. St... Read more
For Transorm.position 'Add Key' when selecting either x/y/z behaves inco...
For Transorm.position 'Add Key' when selecting either x/y/z behaves inconsistently with 'Add Keyframe' btn on the toolbar 2) How can... Read more
When Animator Window visible - it uses 10 - 20 % of CPU
When Animator Window visible - it uses 10 - 20 % of CPU 2) How can we reproduce it using the example you attached1 Create new projec... Read more
Ambient source and baked sky light in lighting don't have tooltips
ambient source and baked sky light properties in lighting don't have tooltips Read more
Light map parameters text overlap
Light map parameters text overlap Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument