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1
votes
Fixed

Clicking on a UI element and then using a navigation key deselects and r...

UI

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Nov 11, 2014

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Version/s: 4.6.0f1

To reproduce:1. Open the attached project2. Open the SelectUIElementTest2.unity scene. Notice how the Knob UI element has its naviga... Read more

0
votes
Fixed

Null reference exception when clicking Fix Now on a material w/ cubemap

Asset Import

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Nov 13, 2014

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Version/s: 5.0.0b12

Steps to reproduce:1. Download and import the assets user attached (https://dl.dropboxusercontent.com/u/4946575/CubemapNullRef.zip)2... Read more

1
votes
Fixed

Errors on Unity startup when mesh is child of camera-space-canvas

UI

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Nov 16, 2014

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Version/s: 4.6.0f2

To reproduce:1. Open attached project2. Open 123 scene3. Notice errors in console (if doesn't appear, close editor and open same pro... Read more

0
votes
Not Reproducible

Shaders are unloaded after every asset bundle build

Asset Bundles

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Aug 14, 2014

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Version/s: 4.5.3f3

Shaders are unloaded after every asset bundle build, which may cause a long build time if a lot of bundles are being built Read more

0
votes
Not Reproducible

Unity crashes when cursor is moved quickly in the scene view

Scene/Game View

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Nov 15, 2014

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Version/s: 5.0.0b12

Steps to reproduce: Check the 'crash.swf' file I attached to see how it reproduces or: 1. Open any project (new project for simplici... Read more

0
votes
Won't Fix

[Plugins] Native Plugin Importer settings changes do not take effect unt...

Asset Loading

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Nov 14, 2014

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Version/s: 5.0.0b13

To Reproduce: 1. Open & play the scene in the attached project (on a 64bit editor), notice the DllNotFoundException. 2. Goto Wwi... Read more

0
votes
By Design

[ReflectionProbes] Reflection Probes do not honor their Culling Masks

Global Illumination

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Nov 18, 2014

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Version/s: 5.0.0b13

In Unity 5.0 beta 10 you could set the Culling Mask of a Reflection Probe so that only objects in certain Layers would appear in the... Read more

0
votes
By Design

[ReflectionProbes] Cannot set individual reflection probe intensity via ...

Global Illumination

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Nov 18, 2014

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Version/s: 5.0.0b13

Using Unity 5.0 beta 13 the reflectionProbe.intensity API method no longer changes the intensity of one reflection probe independent... Read more

0
votes
Fixed

List<byte[]> is broken in WebGL

WebGL

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Nov 17, 2014

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Version/s: 5.0.0b13

-e: I am using a List&lt;byte[]&gt; to store incoming binary messages. The code breaks when exported to WebGL. Often, a message that... Read more

0
votes
By Design

Navigation pathfinding algorithm is broken if agent is taken

AI

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Nov 17, 2014

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Version/s: 5.0.0b13

Reproduced: 5.0.0b12, 4.6b15 1. Open scene "1"2. Play scene.3. Open Navigator window, to see navmesh4. Try to move capsule all ways ... Read more

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