Search Issue Tracker
2D Sprite movement handles can be clipped by the camera
2D sprites handles can appear clipped in the scene view and can disappear. Steps to reproduce- Create a new empty scene- Create a ne... Read more
[HDRP][D3D12 / DXR] Editor crashes when using ProBuilder in Vertex Edit ...
How to reproduce:1. Open the attached project named "Case_1213285"2. Open the SampleScene3. Open the ProBuilder window4. Switch to V... Read more
Editor crashes on ConstantBuffersD3D11Base::SetBuiltinCBConstant when cr...
How to reproduce:1. Open the user's attached project "PaintingSim.zip"2. Open Project window and right-click on an empty space3. Sel... Read more
[InputSystem][Editor] Generated C# file is not checked out when overwriting
When using Perforce or PlasticSCM for version control, assets must be checked out for write access. The importer currently just goes... Read more
[Mac] Right-clicking assets in the Hierarchy and Project window does not...
How to reproduce:1. Create a new project and open it2. In the Hierarchy, right-click the default Main Camera object3. Observe that i... Read more
Selecting UI Dropdown throws 'NullReferenceException' when Scene Reload ...
To reproduce:1. Open attached project ("case_1222714.zip")2. Enter the Play mode and select the Dropdown in the Game View3. Observe ... Read more
"SortIDsInVisiblityOrder failed" error is thrown when holding the Ctrl k...
How to reproduce:1. Create a new project and open it2. While holding the Ctrl key drag the default Main Camera in the Hierarchy Wind... Read more
Particle System with Prewarm does not pre-initialize the Particle Effect...
How to reproduce:1. Open the project from the attached file "1222573.zip"2. Select the "Particle System" GameObject from Hierarchy3.... Read more
[HDRP] Enabling shadow casting for light sources emitted by a Shuriken s...
Versions tested: 2020.2.0a1 + 9.0.0 (HDRP/staging) Steps to reproduce:1) Open attached project2) Enter playmode3) Observe moving par... Read more
Symbolink Sources fail to export when building for Android
Steps to reproduce:1. Open Editor2. Put some java source files ((example attached in the edit) under 'Assets' folder3. Go to 'Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components