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[ShaderGraph] Enum dropdown labels overflow dropdown UI and truncate on ...
Labels on enum dropdown UIElements, when long enough, overflow the dropdown UI panel on to the node panel, where they are truncated ... Read more
[ShaderGraph] Slider Node input field has incorrect caret positioning
When starting input to the Slider nodes regular input field (not Min/Max) with a "." the caret get’s placed at inputText.length - 2 ... Read more
[ShaderGraph] Copy shader on regular node results in misnamed output field
When using "Copy Shader" (RMB) on a regular node (not master) the resulting generated code misnames the output field in the resultin... Read more
[ShaderGraph] Sample Cubemap Node issues
- Preview sometimes doesn't show (correct) LODs- No separate sampler state Read more
[ShaderGraph] Channel Mask Control issues
Channel Mask Control is no longer drawn. Also there is an empty space when preview is collapsed (caused by the failing IMGUIContaine... Read more
[ShaderGraph] Incorrect Port dimensions on several nodes
Several nodes have incorrect dimensions for ports: - Texel Size- Defines vec1s as vec2s- Dielectric Specular- Output is Vector3- Sce... Read more
[ShaderGraph] Multiple delimiters added to line ends of generated shader...
Occurs with Colorspace Conversion Node Not a huge issue but probably shouldn't output multiple semi-colons Read more
[ShaderGraph][LWRP] SceneDepth and SceneColor nodes have issues with Ste...
LWRP implementation of Scene Depth has incorrect data for UV input when rendering in StereoLWRP implementation of Scene Color doesnt... Read more
[ShaderGraph] HD PBR - IsFrontFace not passed as argument for ShadowPass...
IsFrontFace not passed as an argument for ShadowPass when IsFrontFace -> Branch is plugged into Alpha port of PBR Master Node in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object