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Changing the quality setting in Awake fails to enable the AA on Android
Changing the quality setting in Awake fails to enable the AA on device; while it works in the Editor and Stadalone builds. Read more
LoD bias set to force the use of the lowest LoD doesn't work
To reproduce:1. Open attached project2. Open shadows_LOD_test scene3. Press play4. In code, the LoD bias is set to force the use of ... Read more
"compile error" messages can be cleared when clearing console
To reproduce:1. Open the attached project and import it to unity 5.x2. Observe that there are errors related to script updating, rei... Read more
Touch Screen Keyboard does not open when Input Field is being edited on ...
Steps to reproduce:1. Download attached project2. Build and run it on WP8.1 device3. Touch InputField to edit it. Touch Screen Keybo... Read more
crash in user build on yield WaitForSeconds
-e: see details in user comments below -repro:--create Linux build--run it--roll the ball to the energy station (several times if ne... Read more
MissingReferenceException reporting that a ScrollRect has been destroyed
Steps to repro:- Open test scene in the attached project.- Go to Play mode hopefully without errors.- Go to Edit mode.- Make a new U... Read more
NullReferenceException when deleting an Input Field game object or enter...
Steps to reproduce : - create a new project- create an Input Field game object- delete it and notice the error- create another Input... Read more
Cannot add Reference Resolution Component ot the Canvas
Steps to reproduce : - create a new project- create a Canvas- add the Reference Resolution component and notice it's not added *Note... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"