Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b21
Issue ID
640685
Regression
Yes
NullReferenceException when deleting an Input Field game object or entering play mode
Steps to reproduce :
- create a new project
- create an Input Field game object
- delete it and notice the error
- create another Input Field game object
- press play and notice the error
*Note :
Regression from 4.6b19.
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.UI.InputField.Init () (at C:/BuildAgent/work/d63dfc6385190b60/Extensions/guisystem/guisystem/UI/Core/InputField.cs:303)
UnityEngine.UI.InputField.DeactivateInputField () (at C:/BuildAgent/work/d63dfc6385190b60/Extensions/guisystem/guisystem/UI/Core/InputField.cs:1823)
UnityEngine.UI.InputField.OnDisable () (at C:/BuildAgent/work/d63dfc6385190b60/Extensions/guisystem/guisystem/UI/Core/InputField.cs:1862)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment