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In import settings, inconsistent 'Create from Grayscale' state when chan...
To reproduce this issue: 1. Import the attached package2. Select imported texture3. Set Texture Type to Texture4. Set Texture Type t... Read more
-e U3_5_2: wrong dpi returned for iPad mini retina
On iPad mini retina, when one outputs Screen.dpi, it returns the wrong value. Read more
Wrong Screen.dpi on both iPad mini 2 and iPad Air
On both iPad mini 2 and iPad Air, when checking the value returned for Screen.dpi, a wrong value is returned. Read more
Lightmap snapshot gets cleared when clearing GI Cache
Lightmapping info gets cleared with GI Cache manual cleanup1. Create a project with few static objects2. Optional: set lightmapping ... Read more
Scroll Rect set to elastic will not bounce back when Time.Scale = 0
Scroll Rect set to elastic will not bounce back when Time.Scale = 0. When Time.Scale =1 the scroll Rect works normally. To reproduce... Read more
No 3D Sound option in audio import settings
To reproduce:1. Open attached project2. Select audio file in project window3. Notice that 3D Sound option is missing in import settings Read more
Drop in FPS when upgrading from 4.6 to 5.0
After upgrading a project from 4.6 to 5.0 there might be a drop in the frame rate. Read more
When you delete a script added on gameObject which is assigned to a Butt...
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. It has a GameObject with two scripts. One of them has a publi... Read more
Skyboxes from Standard Asset packages are pixelated
Skyboxes from Standard Asset packages look broken and pixelated - please see attached screen shot for details. To reproduce:- Open a... Read more
Setting a canvas' sorting order through code doesn't work properly
To reproduce:1. Open attached project2. Open Test scene3. Press play4. Test script attached to Canvas2 set Sort Order to -1, but ord... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping