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[Animation]: Using Resourses.UnloadUnusedAssets with Animators and re-en...
To reproduce:1) Open attached project2) Open 'mydemo' scene3) Play it It crashes Reproduced in 5.4.0f1, 5.4.1p3, 5.5.0f3Can't be tes... Read more
UnwrapCL.exe crashes when checking Generate Lightmap UVs checkbox and cl...
1. Open new project2. Import the object user has attached ("case_849882-199_VR_EXPORT_00_EG.obj ")3. Check Generate Lightmap UVs in ... Read more
Unity crashes in LibraryRepresentation::Transfer<SafeBinaryRead> when op...
To reproduce:1. Open attached project Actual results:Unity immediately crashes Expected results:Unity either opens the project, or d... Read more
IL2CPP code generation with '--enable-primitive-value-type-generic-shari...
The following method crashes because it's code is not generated properly // System.Int32 System.Collections.Generic.GenericComparer`... Read more
[iOS] Xcode project loses framework references with Google Play Games pl...
When Google Play Games plugin is added to Unity project, it cannot be successfully deployed to iOS without removing and adding some ... Read more
[Cache Server] Preferences window becomes unresponsive if local cache wa...
To reproduce:1) Create new project2) Plug in external drive3) Go to Edit -> Preferences -> Cache Server4) Set location to that... Read more
Video produces green artifacts on Metal
To reproduce:1. Open the attached project2. Wait until the lighting builds (should be a few minutes at most)Notice that the screen h... Read more
Asset bundle includes another bundle instead of a reference
How to reproduce:1. Open user's attached project2. In editor, go 'Assets > Build Asset Bundles'3. Go to 'Project/Assets/Streaming... Read more
Some Hindi text gets displayed incorrectly in Unity
Steps to reproduce:1. Download and open the latest attached project("Hinditext.zip")2. Observe differences between Google translate ... Read more
ProceduralMaterial.isCachedDataAvailable returns true, but material is l...
"Do nothing and Cache" option should generate the material and cache the data, then that data can be reloaded. This does not work. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code