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[Metal][macOS] Performance decrease with Metal Graphics API compared to ...
To reproduce:1. Open attached project;2. Set Graphics API for Mac to OpenGL Core;3. Build and run the Courtyard scene;4. Wait for th... Read more
[GLES3] Post process anaglyph shader doesn't render
Reproduction steps:1. Open the attached project.2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavior:- ... Read more
Create "Prefab Variant" option is enabled even when no prefab is selected
Create prefab variant option is enabled even when no prefab is selected. It is always enabled by default when a new project is creat... Read more
Shader that uses SV_RenderTargetArrayIndex and geomery shader is not com...
How to reproduce:1. Open the user-submitted Project OR QA attached project in comment2. Go to Player Settings and set Graphics API t... Read more
[Improved Prefab] Override indicator (blue line and bold name) doesn't a...
Override indicator (It's a blue line which comes next to the edited property and the property name being bold) doesn't appear on cha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning