Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0x
Issue ID
1050947
Regression
No
Create "Prefab Variant" option is enabled even when no prefab is selected
Create prefab variant option is enabled even when no prefab is selected. It is always enabled by default when a new project is created.
Steps to reproduce:
1) Create a new project in improved prefabs build
2) Project view > Right click > Create > Prefab variant.
OR
Can also check from file menu Assets > Create > Prefab variant
Actual result: Prefab variant option is always enabled.
Expected result: Prefab variant option should only be enabled when a prefab is selected.
Reproducible on :
1)2018.2.0x,
2) 2018.3.0a2 (e9113db2e9bf)
Thu, 14 Jun 2018 21:56:37 GMT
Branch: prefabs/improved
Note :
- Nothing happens if a user selects prefab variant option if no prefab was selected.
- Prefab variant option is disabled by default on Mac and works as expected.
Environment: Only on windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment