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[FrameDebugger][GL] Frame Debugger doesn't render mixed draw calls/asser...
Steps to repro: 1. Open attached project and 'test' scene on OSX;2. Open Frame Debugger (Window -> Frame Debugger) and click 'Ena... Read more
Second client crashes when trying to add an Instance of a custom object ...
Steps to reproduce:1. Download and open the attached project2. Build for Windows Standalone3. Press "Play" in the editor4. Run the b... Read more
Selecting game object in the hierarchy after adding Text component via s...
Steps to reproduce:1. Open attached project "componenttest.zip"2. Open "1" scene3. Enter play mode- Object is created via script and... Read more
[Daydream] Camera.stereoMirrorMode = true causes visual glitching
How to reproduce:1. Open user's attached project2. Build 'demo' scene to Daydream compatible device3. Move the view around4. Observe... Read more
Services Tab is opened after restarting Unity
Services Tab is opened by default after restarting an engine even if another Tab was left opened before closing Unity. Steps to repr... Read more
Setting Cursor.lockState from Locked to CursorLockMode.None, returns unc...
Reproduction steps:1. Open attached project (Cursor.zip)2. Open "3D Objects" scene3. Hit play4. Press "space" to lock the cursor5. P... Read more
EnumMaskField ignores hard coded Enum values
Steps to reproduce:1. Open DebugScene2. Select GameObject in Hierarchy window3. Set Mask Enum value to "Flag 32". Expected: EnumMask... Read more
CustomYieldInstruction coroutine continues to run after StopCoroutine is...
To reproduce: 1. Open attached project "StopCoroutineBug.zip"2. Go to the Console window.3. Play "main" scene.4. Look at the Console... Read more
[Anim] wrong default Transition Duration with empty states or blendshape...
When creating a Transition between 2 states, the default Duration is 0.25This works fine on clips with animation on the transforms, ... Read more
Light Probe Proxy Volumes Not Sampling Correct Lighting Data Under Baked...
Light probe proxy volumes (LPPVs) do not sample correct lighting data when it is located under baked shadows. The behaviour works as... Read more
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