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Editor crashes on mono_delegate_handle_to_ftnptr when Burst compiling a ...
Reproduction steps: 1. Open the attached "case_1272311.zip" project 2. Load "SampleScene" 3. Enter Play mode -- Observe the crash R... Read more
Application.backgroundLoadingThreadPriority gets reset to BelowNormal wh...
How to reproduce: 1. Open the user's attached "BLTPriorityBug2020.1.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode ... Read more
SystemBase.GetBuffer is not declared as a [ReadOnly] when used only for ...
How to reproduce: 1. Open the attached project (case-1272792.zip) 2. Enter Play Mode Expected result: no errors are logged in the C... Read more
KeypadPeriod key registers as KeypadDivide in Linux build
How to reproduce: 1. Open the attached project (1267430.zip) 2. Press Ctrl+Shift+B to open the "Build Settings" window 3. Enable "De... Read more
[WebGL] AudioSource.Update CPU usage increases overtime when playing Aud...
Reproduction steps: 1. Open the user's attached project 2. Make a WebGL Development Build with Autoconnect Profiler enabled and run ... Read more
[iOS] PBXProject.AddFileToBuild method fails build when appending build ...
How to reproduce: 1. Open the attached 'PictureCrossAppendBuildIssues.zip' project 2. Switch platform to iOS 3. Build the Xcode proj... Read more
Implementations of HDRP CustomPass with serialized lists or custom types...
How to reproduce: 1) Open the attached project named "CustomPassVolume" 2) Open the InspectorIssue scene 3) Select the MainCamera in... Read more
[HDRP] Warning on clean project open: Shader warning in 'DofGather': use...
There is a warning on opening an empty project. Reproduction: 1) Delete Library (any HDRP project) 2) Open any scene 3) After comp... Read more
Green lightmap tint appears after creating a new URP template scene
To reproduce: 1. Create a new URP template; 2. Wait until lightmaps are baked. Expected result: the scene does not have a green ti... Read more
[GPU PLM] Radeon Pro denoiser runs out of memory and crashes the editor ...
Steps to reproduce: 1. Open any existing project 2. Navigate to the lighting window 3. Make sure that lightmapper is set to Progres... Read more
All about bugs
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Latest issues
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