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PointerEventData.pointEnter is always null when Cursor.lockState = Curso...
Steps to reproduce:1. Open attached project2. Open "_root" scene3. Enter play mode4. Click on Game View and hover over the Button5. ... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce:1. Open the scene2. Change "Size" field in orthographic camera3. Notice how canvas size does not change in Scene view (... Read more
Package Manager does an Assembly walk and does not catch ReflectionTypeL...
Reproduction steps:1. Open user attached Project2. Open the Package Manager Expected result: The Package Manager opensActual result:... Read more
Excessive empty space is present when observing Editor tabs
How to reproduce:1. Open a new project2. Observe the Editor tabs like “Hierarchy” or “Game” Expected result: The tabs are as long as... Read more
UI Images with UI/Unlit/Transparent and URP/2D/Sprite-Lit-Default materi...
How to reproduce:1. Open the user's attached “Bug Project.zip” project2. Open the “SampleScene” Scene3. Build and Run Expected resul... Read more
Errors thrown in the Console when configuring In-App Purchases package
Steps to reproduce:1. Create new Unity project2. Go to PM window and install In App Purchasing 3. Once package is installed, press "... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps:1. Open attached Unity project.2. Open "Bug scene".3. Notice, that "Sphere" game object is black.4. Open "Bug" sh... Read more
Crash on TextCore::OTL_GPOS_TableReader::GetLookupList when changing to ...
How to reproduce:1. Open the attached “CrashRepro“ project2. Select the “Assets/UI Toolkit/MainUI.uxml“ file and open it (Right Clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation