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PointerEventData.pointEnter is always null when Cursor.lockState = Curso...
Steps to reproduce:1. Open attached project2. Open "_root" scene3. Enter play mode4. Click on Game View and hover over the Button5. ... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce:1. Open the scene2. Change "Size" field in orthographic camera3. Notice how canvas size does not change in Scene view (... Read more
"Build And Run" the project for Web is allowed even though the directory...
How to reproduce:1. Create a new project2. Go to the Build Profiles -> Web -> Platform Settings -> Client Browser Type ->... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when entering the Play Mo...
Reproduction steps:1. Open the attached “repro_IN-95885“ project2. Open the “Assets/Scenes/OmegaProject.unity“ Scene3. Make sure tha... Read more
[UI Builder] References to every Asset in the UXML Document are lost whe...
How to reproduce:1. Open the attached "1298219_Repro" project2. In the Project window open the "NewUXML Template"3. In the Project w... Read more
Diffuse paremters missing in HDRP TErrain
Steps to reproduce: Create a HDRP project with 6.4 Create a scene with a terrain Add two terrain layers In terrain interface choose ... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps:1. Open attached Unity project.2. Open "Bug scene".3. Notice, that "Sphere" game object is black.4. Open "Bug" sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject