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Components get duplicated in prefab instance
See attached repro video: duplicatedComponent.swf Read more
Particle systems become dependent on meshes that they aren't using
Steps to reproduce:1. Open the attached project2. Open the scene "TestScene"3. Create a new Particle System4. In "Shape" select Mesh... Read more
Disabled Toggle Group messes up Toggles
Steps to reproduce : - import the project attached- open the scene "Toggle" and press play- press Toggle 1 and Toggle 2 and notice i... Read more
iOS "Build & Run" is not working after updating Xcode
To reproduce:1. Update your Xcode to 5.12. Create a new Unity project3. "Build and Run" for iOS4. Unity throws:"UnityException: Laun... Read more
Option for "Show 'send and 'return' connections" does not make any diffe...
Option for "Show 'send and 'return' connections" does not do anything, whether it is enabled or not - please see attached screenshot... Read more
Can't paste text into the license window and the asset store
To reproduce:1. Open any project2. Open the asset store3. Try pasting some text into the search box or the sign up field - it's not ... Read more
uGUI draws out-of-bounds when there is no camera in the scene
Steps to reproduce : - import the attached project- make sure the Game View is visible- disable the Main Camera game object and noti... Read more
ToggleGroup member of Toggle not exposed
To reproduce:1. Open attached project2. Open script "SetToggleGroup". It demonstrates how setting the toggleGroup works now and how ... Read more
Using GUI.FocusControl causes a spurious error to be printed
To reproduce:1. Open attached project2. Open Test scene3. Enter play mode4. Leave play mode5. Create a new sceneExpected result: No ... Read more
Allow abstract/generic AssetPosprocessors
To reproduce:1. Open the attached project2. Notice the spam of errors that are caused by a generic AssetPostprocessor and an abstrac... Read more
All about bugs
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