Search Issue Tracker
[iOS] ReplayKit.APIAvailable returns 'false' on the first call on iOS 13...
Steps to reproduce: 1. Download the attached project (replaykit-api-test.zip) 2. Switch to iOS and build 3. Build and deploy Xcode ... Read more
[2D] Unable to use UI components when the Unity UI package is removed an...
UI components like Text, Image, etc are not usable when Unity UI package is removed and added again in the package manager, refer th... Read more
TMP_Text.text reverts to a previous value in Play Mode after assigning a...
How to reproduce: 1. Open the project "case_1230799-TMP_Text" 2. Open the scene "SampleScene" 3. Enter the Play Mode 4. Select the G... Read more
Issues reordering actions in action map editor
-error: there are issues trying to reorder actions in the map editor -repro: --open an action map (either attached project or make ... Read more
[Graphics][OpenGLES3] Game view turn into black when Graphics APIs is ch...
Game window becomes black and unusable when OpenGLES3 is selected from Graphics APIs list in the Project Settings, refer the attache... Read more
Tabbed headers in editor windows need a style update
Tabbed headers in the Editor got a new style change recently that makes the text a blue-ish color that is really hard to see. See at... Read more
[VCS] Multiple options greyed out in context menu when right-clicking As...
1. On a machine with PlasticSCM set up, create a new project. 2. Set the Version Control to PlasticSCM. (Project Settings -> Editor,... Read more
Timeline clips on locked tracks are selectable using keyboard
Timeline clips on tracks that are locked are still selectable using the keyboard arrow keys or tab from a track selection. Clips on ... Read more
[XR][URP][Vulkan] Fixed Foveated Rendering doesn't get applied and chang...
Repro steps: 1. Open attached project 2. Build and Run on a Quest 3. Using the toggles adjust the levels of FFR Actual: FFR doesn'... Read more
[IL2CPP] NotSupportedException in static constructor when building to S...
How to reproduce: 1. Open the attached (OceanVillage-Unity.zip) project 2. Build and run the project Expected result: No exceptions... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An error is thrown when one TreeView root element is dragged and held over a parent element but is dropped between the elements
- Text Object position shifts when selecting multiple Text Objects and expanding the Extra Settings in the Inspector
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes