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0
votes
By Design

custom cursor doesn't apear in a built project

Deployment Management

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Jan 20, 2014

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Version/s: 4.3.2f1

To reproduce:1. Open attached project2. Build and runExpected result: The cursor appearsActual result: There's no cursor Read more

0
votes
Fixed

[Textures][Cursors] Due to a wrong texture setting custom cursor isn't d...

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Jan 20, 2014

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Version/s: 4.3.2f1

Cursor had a wrong texture type (which was not marked as "readable"). Maybe we should log a more direct warning when that happens. t... Read more

0
votes
Fixed

"PostProcessBuildAttribute" link is broken

Docs - Infrastructure

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Dec 17, 2013

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Version/s: 4.3.1f1

In the manual http://docs.unity3d.com/Documentation/Manual/BuildPlayerPipeline.html at the very bottom of the page there is a link t... Read more

0
votes
Fixed

Crash when calling Application.LoadLevel

Animation

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Jan 01, 2014

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Version/s: 4.3.2f1

Steps to reproduce : - import the project attached- open the scene "Main Menu"- disable the "Network" game object in the Hierarchy- ... Read more

0
votes
Fixed

RaycastHit2D is a struct so it can not be null

Docs - Scripting Reference

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Jan 08, 2014

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Version/s: 4.3.1f1

In the scripting reference example here: http://docs.unity3d.com/Documentation/ScriptReference/Physics2D.Raycast.html This is writte... Read more

0
votes
Fixed

antiAliasing value must be 1,2,4,8 while the docs state that it can also...

Camera

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Jan 14, 2014

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Version/s: 4.3.1f1

antiAliasing value cannot be 0. (Docs are wrong) Read more

0
votes
Fixed

Project fails at AOT cross compile for iOS on Windows when "Script Debug...

Deployment Management

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Jan 16, 2014

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Version/s: 4.3.2f1

Workaround: disable "Script Debugging" in build settings window. Open attached project:1. Open attached project2. Go to Build Settin... Read more

0
votes
Fixed

Project and Hierarchy tab items are no longer "spring-loaded"

Project Browser/Hierarchy

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Jan 17, 2014

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Version/s: 4.5.0a5

To reproduce:1. Open the scene in the attached project2. Ensure that the parent object A has its contents hidden (disclosure triangl... Read more

0
votes
Fixed

RenderTexture get's skewed without camera.ResetAspect() call

Camera

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Jan 19, 2014

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Version/s: 4.5.0a5

To reproduce:1. Open attached project2. enter play mode3. Change game view sizeExpected result: RenderedTexture also changes it's si... Read more

0
votes
Fixed

MaterialPropertyBlocks doesn't work properly

Windows Store Apps

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Oct 29, 2013

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Version/s: 4.2.2f1

On Win Store Apps MaterialPropertyBlocks doesn't work properly When uploading a four component vector shader constant using a Materi... Read more

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