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Asset reference name is lost in existing shaders when the kernel line is...
How to reproduce:1. Open attached project "New Unity Project (2).zip"2. Select "Test" GameObject3. Look at the "TestShader" componen... Read more
UploadHandlerRaw throws ArgumentException when a null gets passed as the...
How to reproduce:1. Open the attached '1324331.zip' project2. Open the SampleScene3. Enter the Play mode4. Observe the Console Expec... Read more
.Net Ping.Send() throws NotSupportedException
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene Scene3. Press Play Expected result: The Pings are ... Read more
Crash when synchronising keyword space from multiple threads
Assertions fire when using graphic jobs:"Local keyword space index cache out of sync". Read more
Not all Shader Graph auto generated property reference names start with ...
How to reproduce:1. Open the attached project "ShaderGraphNames.zip"2. Open ShaderGraph from Project View3. Select Vector24. Observe... Read more
"The type or namespace name 'ShowResult' could not be found" error is be...
How to reproduce:1. Open the user's attached "Decode the Code.zip" project2. Observe the Console log Expected result: No errors from... Read more
UI Toolkit window text disappears and throw MissingReferenceException on...
Steps to reproduce:1. Create/Open any Unity project2. Make sure "System Font" Editor Font is selected in Preferences3. Open Window -... Read more
UI Toolkit window performance regression when resizing/docking windows o...
Steps to reproduce:1. Create/Open any Unity project2. Make sure "System Font" Editor Font is selected in Preferences3. Open Window -... Read more
Editor layout is not remembered when creating a new project
How to reproduce:1. Create a new Project2. Change the Editor layout3. Close the Project4. Create a new Project5. Observe the Editor ... Read more
Objects are tinted cyan when Environment Lighting Intensity Multiplier i...
How to reproduce:1. Open the repro project2. Use ADBV1 (click "no" on the dialog)3. Accept upgrade (click continue)4. Open Assets/_C... Read more
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