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Compiling very large assemblies with GCC fails
Compilation fails with: FATAL:Section too large, can't encode r_address (0xXXXXXXXX) into 24-bits of scattered relocation entry. Iss... Read more
The documentation doesn't contain a description for Undo.
The documentation doesn't contain a description for Undo.RegisterCompleteObjectUndo or Undo.RegisterFullObjectHierarchyUndo http://d... Read more
MonoDevelop autocompletes "defines/conditionals" wrong
Reproducible in MonoDevelop when editing C# script. MonoDevelop automatically formats code by removing tabs and spaces before "#if",... Read more
FPS drop when using Assistive Touch
To reproduce:1. Open the attached project2. Build and run for iOS 7 (iPad mini retina)3. See that FPS is 604. Go to General Settings... Read more
Crash when setting the mass to 0
Steps to reproduce : - import the project attached- open the scene test and press play- click a few times at the right of the cylind... Read more
Deleted GameObject re-appears in the scene view
Steps to reproduce : - scale Unity so it only occupies half of the screen- create a cube and delete it- drag any asset into Unity an... Read more
Sprite should always be selected when opening sprite editor in single mode
To reproduce:1. Set texture to single sprite mode2. Open sprite editor3. Sprite is not selected Read more
Unity crashes upon removing rect transform with sprite renderer
To reproduce:1. Create new rect transform with sprite2. Remove rect transform component3. Notice that sprite is still displayed as w... Read more
All about bugs
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Latest issues
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