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0
votes
By Design

GZipStream not reading correctly from stream if Flush() is called

Scripting

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May 19, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open an attached project on 5.6.0f3 2. Press play 3. Observe the console output, first log is bytes written t... Read more

0
votes
Fixed

Unity crashes in <GetScriptCompilationDefines>, when trying to build the...

Build Pipeline

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Jun 11, 2017

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Version/s: 5.6.1p2

Reproduction steps: 1. Open the attached project; 2. Build the scene "ARtest01" on Android or Standalone platform; Actual result: U... Read more

0
votes
Fixed

[Auto] Creating a new scene in project window affects the lighting setti...

Progressive Lightmapper

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Jun 09, 2017

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Version/s: 5.6.0f3

Creating a new scene using Project window (instead of File -> New Scene) changes Auto mode toggle button and affects the lighting se... Read more

0
votes
Won't Fix

UI.Dropdown reacts to right mouse click

uGUI

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May 19, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open a new Unity project 2. Create UI --> Dropdown 3. Go into Play Mode 4. Right click on the Dropdown bar Expecte... Read more

0
votes
Won't Fix

Baked GI of unloaded scenes is still loaded to RAM

Progressive Lightmapper

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Jun 09, 2017

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Version/s: 5.6.1p3

Steps to reproduce: 1. Download 919439 repro.zip 2. Build Lightmaps for all 5 scenes in the project 3. Build to iOS or Standalone (O... Read more

0
votes
By Design

Shader compiler strips/munges code it shouldn't, breaking parallax effec...

Shaders

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May 31, 2017

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Version/s: 5.4.0f3

*Please find the repro project in comment* Steps: 1. Open the repro scene 2. Open shader "MegaSplat_Example_Mesh" and go to line 20... Read more

0
votes
Duplicate

Animation breaks when fbx scale is different from reference

Scene Management

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Jun 01, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project (MOBUImportPb.7z.zip). 2. Hit play and see that animation running fine. 3. In "Proj... Read more

0
votes
Won't Fix

A synced variable, changed by passing it to a function with parameter re...

Networking

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Jun 10, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by tester (syncVarRef.zip) 2. Build the project for standalone 3. Launch the build as h... Read more

0
votes
By Design

Object picker does not find a prefab with the required component if the ...

Scene Hierarchy

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Jun 10, 2017

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Version/s: 2017.1.0b9

To reproduce: 1. Open the project, attached by tester (objectPickerBug.zip) 2. Open the "NewScene" scene 3. Select the Test game ob... Read more

0
votes
Duplicate

Box Collider 2D auto tiling is not matching sprite's size when using 3-s...

Physics2D

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Jun 12, 2017

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Version/s: 5.6.1p2

To reproduce: 1. Open my attached project 2. In Hierarchy window, select TileSprite game object 3. In Inspector window, try changing... Read more

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