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Shaders: doing SetFloat et al in the editor has performance issues
Performance of material.SetFloat, SetColor etc. in the Editor is dependent on total amount of shader property names present. The mor... Read more
Editor freezes when animation is playing
To reproduce:1. Open attached project (Bug_Report)2. Open MouseClick_op_PolygonCollider2D scene3. Press play4 After a bit (up to 120... Read more
Crash when when the AnimationFinished() method is called
Steps to reproduce : - import the project attached- open the scene and press play- move to the right while shooting and Unity will c... Read more
Unity doesn't support a 9 patch splash for Android
A feature request was open for this and is assigned to our developers: Create a 9 patch splash using the draw9patch application foun... Read more
Editor Crashes when deleting a GameObject
To reproduce:1. Open attached project2. Open scene "crash"3. Select Tree_Mini and try to delete it - Unity crashes Note: the user me... Read more
NavMeshAgents with slow speeds, i.e. 0.1 gets stuck when moving around c...
Steps to reproduce : - import the project attached- open the scene and press play- press "S" to spawn an agent and notice that it wi... Read more
No settings for polygon collider 2d detail.
Documentation details a way to change the detail of the collider, although it's impossible in the editor. To reproduce:1. Open/creat... Read more
DOC: "undocumented" EditorWindow.OnDidOpenScene() appears in docs
To reproduce:Open http://docs.unity3d.com/Documentation/ScriptReference/EditorWindow.OnDidOpenScene.html Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping