Search Issue Tracker
[Cinemachine] Virtual camera position not getting updated from the inspe...
Virtual camera position not getting updated from the inspector after assigning Follow and Look At target. Steps to repro:1. Open att... Read more
UI objects slightly change their position after a recompile
To reproduce:1. Open user's attached project2. Open any script and make any change to it - trigger a recompile in Unity3. Observer t... Read more
Flickering material preview in UI editor when toggle effect is on
https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/976 Read more
[FBX] Bones with imported zero weight values are invisible when configur...
To reproduce:1. Open project attached2. In Project window, select BONEW0 (rig with weightless bone)3. In Inspector window, press Con... Read more
[VSCode] UnityAnalyticsModule reference not added to csproj in 2017.3
Steps to reproduce:1. Open QA attached project2. Open test.cs in VSCode3. Notice that in 'Problems' tab it says 'The type 'Analytics... Read more
UI element position is not changed when it's called after SetSizeWithCur...
How to reproduce:1. Open given Unity project2. Enter "scene" scene3. Enter Play Mode4) Click button labeled "Resize then move"--Noti... Read more
Unity crashes on simple testgame with just standard assets when creating...
To reproduce:1) Open attached project and scene2) Play it3) With WASD or arrow keys, start sliding with the car so it would create s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row