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ArgumentNullException when setting GameObject in Event
How to reproduce: 1. Create new empty project 2. Start Collab 3. Create UI -> Button 4. Add new event subscription on OnClick() 5. ... Read more
Moving a Collider via script does not update its position if it was disa...
Reproduction steps: 1. Open the attached project "test mesh move.zip"; 2. Open the test.unity scene; 3. Select "a rock" game object ... Read more
[UWP] Player crashes on Material::GetTexture with Debug configuration wh...
Steps to reproduce: 1. Open attached project 2. Switch platform to UWP and build 3. Open VS solution 4. Deploy on local machine with... Read more
Permissions get undeclared on Android Oreo
How to reproduce: 1. Open the attached project 2. Build and run test scene on device which Android version is 8.0 Result: App is unr... Read more
[UWP] Special characters in the product name are not removed from the na...
Steps to reproduce: 1. Open attached project *product name contains special characters ™ or © * 2. Switch platform to UWP and build ... Read more
Irrelevant warning message when using Animator.Play on a disabled object...
To reproduce: 1. Download and open attached "BugReport.zip" project. 2. Open "Scene" scene. 3. Enter Play mode. 4. Press A on keybo... Read more
[.NET 4.6] "InternalsVisibleTo" not functioning
Reproduction steps: 1. Open "InternalsVisibleBug.zip" project 2. Enter Play mode 3. See that a "MethodAccessException" error was th... Read more
UI resizes itself on entering play mode
Elements of a UI Canvas will resize themselves when entering play mode. This seems to be related to having non-0 offsets/anchors, an... Read more
Crash at Unity::Cloth::SetEnabled, when Moving Cloth component, when Ski...
To reproduce: 1. Create empty object. 2. Add Cloth Component. 3. On Cloth component press 'gear' and select "Move Up". Reproducible... Read more
Terrain Collider inspector's info is out of bounds, when inspector is sc...
To reproduce: 1. Create terrain. 2. Add cloth component. (or any other component which would have "Edit bounds" or "Edit constraints... Read more
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