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[XR SDK][URP] SetStereoViewMatrix and SetStereoProjectionMatrix does not...
Reproduction steps:1. Open the attached project ("1328435R.zip")2. Open the "SampleScene" scene3. Enter Play mode Expected result: T... Read more
[Linux][Profiler] Missing Profiler error has thrown clicking the "Save C...
Editor thrown Missing Profiler error on clicking the "Save Changes" button, refer to the attached video Steps to repro:1. Create a n... Read more
Scene Catalog not loaded (Android)
How to reproduce:1. Open attached project "simplified.zip"2. Open Scene "ForEach"3. Add a new android build configuration3. Build an... Read more
Crash on vk::DecompressShader when loading an AssetBundle with AssetBund...
Reproduction steps:1. Download the attached project and two AssetBundles: "New Unity Project.zip", "CubeV1.assetbundle", "CubeV2.ass... Read more
[Linux] Unity crashes or freezes when loading an AssetBundle with AssetB...
Reproduction steps:1. Download the attached zip file: "case_1308947.zip"2, Extract the project and two AssetBundles: "New Unity Proj... Read more
[Shadergraph] Properties can not be renamed
Reproduces in Master f99fb3bcdbDoes not reproduce in the SRP2Core version packaged with Version: 2021.2.0a13.1875 Repro steps:1. Cre... Read more
Caching preprocessor does not support 1.#INF
If you write an infinity constant into the shader HLSL code, it will not compile with the caching preprocessor (but will work fine i... Read more
Game View Stats Saved by Batching is always 0 when using SRPBatcher
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene3. Enable the Stats Pane on the Game View Window Ex... Read more
CURL errors in Development Builds cannot be disabled, and spam the Conso...
Reproduction steps:1. Open user attached Project2. Disconnect from the Internet3. Build and Run a Dev build Expected result: There a... Read more
[Android] Cache.expirationDelay does not remove expired Asset Bundles fr...
Steps to reproduce:1. Open the attached project "TestForTrunk"2. Build it to Android and run the app3. Press the "Load Cube" button ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class