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[SerializeReference] managedReferenceFullTypename is empty when serializ...
1 ) Open attached project2 ) Select "New Serialize Reference Editor Bug.asset"3 ) Notice that in the inspector the class that does n... Read more
Terrain Tools package causes Package Manager filter to not work after us...
How to reproduce:1. Open the attached "TerrainTools PManager Issue.zip" project2. Open the Package Manager3. Wait a couple of second... Read more
Compiler Output warnings and errors are placed outside of the stderr sec...
How to reproduce:1. Download the user-submitted project(2017test)2. Build it via CMD/Terminal along with the -batchmode argument3. O... Read more
Destroy may not be called from edit mode errors thown when changing Plan...
Repro steps:1. Open user attached project2. In the Hierarchy, select "Planar Reflection Probe" object and add a Planar Reflection Pr... Read more
ArgumentException: Getting control 0's position in a group error is thro...
Repro steps:1. Open user attached project2. In the Hierarchy, select "Planar Reflection Probe" object3. Add a Planar Reflection Prob... Read more
Screen position out of view frustum errors thrown when setting Planar Re...
Repro steps:1. Open user attached project2. In the Hierarchy, select "Planar Reflection Probe" object and add a Planar Reflection Pr... Read more
[LWRP] GameObject's shadow is not animated when Skinned Mesh Renderer's ...
How to reproduce:1. Open user's attached 'DE-Ghost.zip' project2. Open SampleScene3. Turn off 'Maximize on Play' in Game View4. Ente... Read more
OnDemandRendering with reports RenderTexture Exception
Using the OnDemandRendering API commands such as OnDemandRendering.renderFrameInterval yields Exceptions in the console in Play Mode... Read more
Editor crashes when undocking/docking Preview window
To reproduce:1. Open attached project ("case_1183442.zip")2. Select "New Material" material from Assets3. In the Inspector window un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components