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new proxy option doesn't check for lowercase env variables
When setting the proxy settings via the gui the env variables are added to the file in all lower case which the unity app doesn't pi... Read more
When displaying a text object based from a dynamic font, certain charact...
Using NGUI plugin to create a label, character "–"(this is Unicode dash character) is not being displayed on Win Store Apps. Reprodu... Read more
Reimporting a shader makes all materials in scene forget undeclared pro...
Reimporting a shader makes all materials in scene forget undeclared properties set from code. This is kind-of-an-edge case. In the p... Read more
Pressing Left Shift + Keypad causes keypad to remain in the pressed state
To reproduce:1. Create a project and add the Test.cs script to it2. Run the game3. Press Keypad 8 - console says keypad on4. While h... Read more
Asset Import Screen: Some lines are improperly indented
When importing assets from a .unitypackage, some of the lines containing assets are indented improperly. This gives the screen a cha... Read more
Individual animation markers disappear when entering play mode
To reproduce1. Open New_Unity_Project_42. Open Animation window3. Select one of the Animations in Project view4. Take note that i an... Read more
broken link in docs
http://docs.unity3d.com/Documentation/ScriptReference/MonoCompatibility.html link is broken.instead users can find the page at:http:... Read more
Handheld.PlayFullScreenMovie is a pro-only feature
Handheld.PlayFullScreenMovie is a pro-only feature, but that is not mentioned in the scripting reference page: http://docs.unity3d.c... Read more
Zoom in dopesheet is undone when selecting asset in projectbrowser
1. Open attached project and open animation window2. select the animated sprites in scene3. zoom in on the sprites frames in the dop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping