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Color picker crashes Editor
Steps to reproduce: 1. Open attached project 2. Open scene repro5 3. Select Menu -> Header and change its color using the color pick... Read more
Error 'outputVertexCount == sharedData.indexCount' appears when nested c...
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Observe console. Result: When a canvas is created with th... Read more
[WSA] Ultimate Survival builds crash on launch
Steps to reproduce: 1. Create a new project and import "Ultimate Survival" pack from Asset Store OR download project (link in the de... Read more
Creating Materials during OnRenderObject introduces asset database incon...
When creating materials using OnRenderObject() function it creates two materials. Deleting them resolves in Unity crash. To reprodu... Read more
[Android] [GLES3] Shader with ColorMask 0 fails to render a model on Mal...
Steps to reproduce: 1) Download attached project 'lobby_spring_prop_trophy.zip' and open in Unity 2) Make sure Graphics API is set ... Read more
"Scene(s) Have Been Modified" is not shown when Scene was modified from ...
User is not asked whether to save scene modifications or not when closing the scene, which was modified from the script (run from th... Read more
TypeLoadException and other errors appear after going back from .NET 4.6...
Reproduction steps: 1. Download "UFPS : Ultimate FPS asset." 2. Open scene "UFPS_SkyCity" not sure if it is a must 3. Change to .NET... Read more
Recording on an animation track that has an humanoid on it will create i...
Repro: - add an humanoid animation - move the playhead after that animation and start recording - move the character Read more
Template Custom Tag not being replaced at build time
-e: custom tags in a webgl template are not replaced at build time -repro --open attached project --open player settings --select t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash when trying to force Shader to interpret 1/30 as a floating point operation
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- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"