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WebGL: UnityWebRequest isHttpError is not set for error-type http respon...
To reproduce:1) Open attached project and scene2) Build and run on WebGL3) Wait a bit for WebRequest to finish Expected: An Http err... Read more
Shader particles are erased when increasing Directional Light intensity
How to reproduce:1. Open given Unity project2. Enter play mode3. Change Light intensity (in game view or inspector) to any value abo... Read more
[.NET 4.6] InvalidProgramException when calling certain methods with Ser...
Steps to reproduce:1. Open attached “InvalidError.zip” Unity project2. Open “test” scene3. Enter and exit Play mode Expected results... Read more
[UWP] Unable to validate ARM UWP build for windows store
How to reproduce:1. Create a new project2. In "Player Settings": Switch to "Universal Windows Platform" and hit the "build" button.3... Read more
Texture preview is black
To reproduce:1) Open attached project2) Look at the texture both in preview in project view and inspector preview Expected: It's gre... Read more
[Collaborate] (2018.1) Opening project from the cloud opens another inst...
To reproduce:1. Open Unity2. Open any project from the cloud Expected result: only the project opensActual result: another instance ... Read more
CharacterController.IsGrounded gets set to False in Standalone build
Steps to reproduce:1. Open attached project "2dot5_Demo" (OC link)2. Build for Windows Note: the WebGL build works fine so maybe thi... Read more
Making changes to a scriptable object, all scenes loaded in the Hierarch...
How to reproduce:1. Download attached project file2. Load both Scene1 & Scene2 into the Hierarchy3. In Scene1, select GameObject... Read more
Assertion failed: Shader Compiler Socket Exception when certain Shaders ...
To reproduce:1. Open the attached project;2. Attempt to Build the project. Expected result: Unity builds the project successfully, n... Read more
Mesh Filters within Blender files are not recognized in Cloud Builds mak...
Steps to reproduce:1. Open QA's attached project2. Open scene "1" in Assets folder3. Add the opened scene to the Build Settings4. Pu... Read more
All about bugs
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