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"renderer.isVisible" always returns FALSE when the renderer is a Particl...
Steps to reproduce : - import the project attached- open the scene and press play- notice the "renderer.isVisible" always returns FA... Read more
ScrollView, Selectiongrid, Toolbar inside PropertyDrawer causes misalign...
Note, not technically a problem with PropertyDrawers but with GenericInspector (OptimizedGUIBlock) in general. Steps to reproduce : ... Read more
Game view doesn't respect aspect ratio on any resolution that has an act...
Steps to reproduce : - import the project from the Case 542599- set the game view to iPad (1024x768)- press play and notice the game... Read more
There is a significant difference in the look between baking a dual ligh...
This is the dual light map:http://grab.by/mDge This is the directional light map:http://grab.by/mDgc Read more
MenuItem shortcuts seem to be stealing input from textboxes
Steps to reproduce : - import the project attached- go to Window > Example Input Window- try to type "2" and notice it doesn't work Read more
Shadows casted by the environment with dual light mapping enabled does n...
See last user's reply and take attached project.1 Open project2 Open the "Dual Lightmapping Bug" scene. The project should be set to... Read more
AudioImporterInspector: Compression slider shows wrong max
Reproduced on 4.2.b1 When you select an AudioClip, Unity displays the AudioImporterInspector. In the AudioImporterInspector, the ini... Read more
Audio clips are counted twice on the detailed memory profiler
Attached project uses a audio clip whose size is 20 MB. The detailed memory profiler shows this memory usage not only at Assets/Audi... Read more
Audio stutters when playing the standalone build
Steps to reproduce : - import the project attached- build the scene for standalone- open the standalone build- on Mac: click on "Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"