Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a7
Issue ID
1316835
Regression
No
Redo operation does not clear Overrides from Prefab instance
Steps:
1. Open attached project
2. Load SampleScene
3. Select GameObject prefab instance and add Visual Effect component on it
4. Remove component
5. Undo/Redo
6. Click on "Test/Run" menu item
==>
It runs PrefabUtility.HasPrefabInstanceAnyOverrides(go, false); on the prefab instance and returns True.
Expected result: There are no overrides on the instance, so the utility function should return False (as it does for any other component in this situation)
Repro in 2019.4.20f1, 2018.4.27f1 versions as well
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a11