Search Issue Tracker

By Design

Votes

0

Found in [Package]

2.2.4-preview

Issue ID

1316325

Regression

No

[Device Simulator] Canvas boundaries are not updated from the selected Device Simulator after reopening the Editor

Package: Device Simulator

-

Reproduction steps:
1. Create a new project
2. In the Hierarchy window create a UI Canvas GameObject
3. Open the Device Simulator Window
4. Select any device from the Device Simulator list
5. Close the Device Simulator Window
6. In Scene View observe the updated Canvas boundaries
7. Restart the Editor

Expected result: Canvas boundaries are updated from the selected Device Simulator after reopening the Editor
Actual result: Canvas boundaries are not updated from the selected Device Simulator after reopening the Editor (see attached DeviceSimulator.mp4)

Reproduces on: Device Simulator 1.0.0-preview, 2.2.4-preview (2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a5)
Could not test on 2018.4.32f1 (No package available)

Notes:
-This issue only occurs when the Editor is restarted and if the Device Simulator window was not in focus/docked before restarting

  1. Resolution Note:

    This is expected behaviour. The Canvas should update its size based on the Game window or the device selected in the Device Simulator window, in order to display the simulated resolution. Meanwhile, the Canvas cannot update its size if the Device Simulator is not present.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.