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WP8, Audio: Crash on attempt to play streamed mod audio file
Steps to repro:1. Build and run attached repro project2. Run scene "NetStreaming" by pressing appropriate button3. Bypass error of p... Read more
Docs - Scripting - Poor documentation for iPhone classes
The iPhone classes are at the end of the runtime class list and not in their correct alphabetical position -http://docs.unity3d.com/... Read more
Something breaks in Unity occasionally, and prefabs stop working properly
1. In Project window in the project root, Create > tk2d > Font.2. Immediately after that, press Ctrl R (Assets > Refresh). ... Read more
Fatal errors and objects in the wrong place (and time) when built for Flash
1) What happenedFatal errors and objects in the wrong place (and time) when built for Flash. In the flashlog (included in the game f... Read more
IE9 on Win7 eats alt key, sometimes release channels can't open.
IE9 on Win7 eats alt key, sometimes release channels can't open. Repro Steps: 1. Install 4.2a1 WebPlayer2. Launch IE9 on Win73. Open... Read more
Windows-only: Specialized Frame Select on Terrain doesn't work (in "Rais...
Works in 3.5. Works in 5.x on Mac but not on Windows. Please see comments by Jonas Echterhoff to see how it was fixed on Mac. The fr... Read more
Building for Flash fails in the "Postprocessing Player" step
Unpack and load the attached project, switch the build platform to Flash and build the scene Scenes/client.unity. Read more
Wireframe edges not rendered when sprite frame is selected
- Generate frames from the attached dude_animation_sheet.png using auto atlassing- Drag frame_0 in the scene- Select the Wireframe v... Read more
Converting integer to string with padded zeroes doesn't work on Flash
1 Create new project and create script(.cs)2 Add methodprivate int counter = 0;void OnGUI() {counter++;string str = counter.ToString... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"