Search Issue Tracker
On standalone values set in the inspector are always set to the default ...
To reproduce:1. Open project bug2. Run scene "Scene" - 13 true 253. Build and run standalone - 0 false 25 Read more
[Standard Assets] Buoyancy script for Water4 is missing
For the Water3 system we provided a Buoyancy script. For Water4 we didn't. Users are asking about this everywhere on the forums and ... Read more
Master Server Xcode project is out of date
To reproduce:1. Download master server project from http://unity3d.com/master-server/2. Run xcode projectIt should be either updated... Read more
Calling Resources.UnloadUnusedAssets() in Flash sets member variables to...
Run the attached project in Editor and in Flash. The behavior is obvious from the logged messages on the screen. Not a regression! Read more
Flash doesnt support List.Capacity
The runtime test GenericListTester has a comment saying: "List<T>.Capacity is not supported in Flash at the moment, and it is ... Read more
Make WebPlayer install to local users Internet plugins folder on Mac.
Make WebPlayer install to local users Internet plugins folder on Mac. For consistency between Windows and Mac, we could have both al... Read more
AngryBots from Asset Store: Weird textures in Play mode
To reproduce:- Download the AngryBots demo from Asset Store- Launch the AngryBots scene- Hit Play and observe the weird textures on ... Read more
iOS - Audio won't play after receiving call
Project attachedTo Reproduce:1. Select Video.2. Play it with any mode.3. Wait till movie finishes.4. Play audio.5. Receive call and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument