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[VFX Graph] Preview Window does not draw Particles when it is converted ...
How to reproduce:1. Open the attached project named "Case_1290635"2. Set the Editor's Layout to default3. Select the New VFX Graph i... Read more
[URP] URP MSAA option missing from camera when Target Eye is set to "both"
Reproduces on Master (a32840b296)Steps:1. Use a project with Universal RP2. Select a camera3. Look for the MSAA optionExpected resul... Read more
Undoing RegisterCreatedObjectUndo always changes the name of redo to "Cr...
How to reproduce:1. Open attached project "Bugs.zip"2. Open "Scene" scene3. Select "Script" GameObject4. Click on the "Create" check... Read more
The Inspector window indicates that there are unapplied changes after ch...
How to reproduce:1. Open the user's attached project2. In the Project window select the 'pexels-photo-242616.jpeg' texture3. Change ... Read more
[UWP] XAML build shifts from App to a slate when TouchScreenKeyboard is ...
How to reproduce:1. Open the attached "TestKeyboard.zip" project2. Build to UWP with XAML Build Type3. Open Visual Studio solution4.... Read more
Console errors are thrown when using System.IO.Compression in the Editor...
Reproduction steps:1. Download and open the attached "SystemCompression" project2. In the Project window, move the "Test" script fil... Read more
Game Panel buttons cannot be pressed when using Touch Screen
Reproduction steps:1. Create an empty Project2. Enable Play mode3. Try to press the Game Panel buttons like "Maximize on Play", "Sta... Read more
BuildOptions.AcceptExternalModificationsToPlayer throws error when build...
How to reproduce:1. Open the attached '1288856.zip' project2. Build for iOS via menu bar > BuildMenu > Build Expected result: ... Read more
When building the project with Asset Bundles the displayed sprite disapp...
Reproduction steps:1. Open the user's attached project "TestSprite.zip"2. In the top-left Editor menu navigate to BuildAB and click ... Read more
Crash in RenderingCommandBuffer::AddSwitchIntoFastMemory after calling S...
Steps to reproduce:1. Open attached "fastmemorycrash.zip" project in Unity2. Open "SampleScene" scene3. Enter Play mode Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used