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The error of " 'Light' does not contain a definition for 'SetLightDirty'...
To reproduce:1. Open QA attached project TestsetLightDirty2. Build and run3. See console for errors Actual result: the error appears... Read more
Light2D - Seams present when using 2D point light
When using a point light there are noticeable seams in the textures. Steps to reproduce.- Create a new project with LWRP and 2D ligh... Read more
[LWRP] Found object is not highlighted in the Scene view while using LWRP
Steps:1. Open attached project or create a new from Lightweight RP template2. Open SampleScene3. Focus "Paint 5G Bucket" in the view... Read more
[Improved prefabs] "MissingReferenceException" is thrown on applying cha...
"MissingReferenceException" is thrown on applying changes through override window when a component is removed. Refer the attached vi... Read more
Models have deformations when they are imported from AssetBundle and Opt...
Steps to reproduce:1. Open users attached project "Demo.zip"2. Open Addressables window (Window > Asset Management > Addressab... Read more
[IL2CPP][macOS] IL2CPP fails to link debug symbols when build name has s...
How to reproduce:1. Create a new project2. Go to File > Build Settings > Player Settings3. Go to Other Settings > Configura... Read more
[macOS] Crash when calling Graphics.SetRenderTarget with a RenderTexture...
How to reproduce:1. Open attached project2. See if the NewBehaviourScript.cs is attached to any GameObject, if not - attach it3. Ent... Read more
Editor crashes when returning asset preview for a custom scriptable obje...
How to reproduce:1. Open the user-submitted project ("Bug Project.zip")2. In the Project Window find and click on the "Custom" objec... Read more
[Android] Crash (SIGBUS) occurs when reading the area where 4 bytes are ...
To reproduce:1. Download and open the attached project2. Build and run to the device Actual result: application crashesExpected resu... Read more
[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size