Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a3
Issue ID
966158
Regression
No
Apply Changes To Prefab in top menu is still enabled when timeline is in preview mode
Steps to reproduce:
1. Create new project
2. Add cube to scene
3. Open timeline window and create timeline for cube
4. Exit preview mode and drag cube to project window to create a prefab
5. Back in hierarchy, do some changes to Cube
6. Enable preview mode in timeline and notice that Apply and Revert prefab management buttons are disabled - expected
7. In top menu, click GameObject > Apply Changes To Prefab and notice that it's possible to apply changes
Expected result: Apply changes to prefab menu item is disabled and in sync with Apply button in inspector
Reproduced with: 2017.1.2p2, 2017.2.0p1, 2017.3.0b7, 2018.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
- Some VFX Window Panels close on entering Play mode
Add comment