Search Issue Tracker
Compiler fails with an error when a dynamic type item is added to a List...
How to reproduce: 1. Open attached project- Note that there is a compilation error in the console:error CS0518: The predefined type ... Read more
[UI][2D] OnPointerDown is being called in incorrect game object when Z d...
Reproduction steps:1) Open user's attached project2) Open "LevelScene" scene3) Play scene4) Click on donuts and watch console's mess... Read more
[Standalone / Editor] SystemInfo.deviceModel returns processor type inst...
SystemInfo.deviceModel returns processor type instead of a model Reproduction steps:1. Build the attached project to both WSA and St... Read more
Coroutines generate garbage in MoveNext
Coroutine::MoveNext causes the return value (a bool) to be boxed, which causes an allocation. Reproduction Steps:1. Run the attached... Read more
The Help option under My Account on Unity's home screen points to the wr...
The Help option in the My account menu on the Home Screen opens Unity's Manual page. I would expect a page that has smth to do with ... Read more
[Shuriken] Saved by batching of multiple particle systems is not indicated
Steps to reproduce: 1. Download and import attached project. (ParticlesDynamicBatchingStrip.zip)2. Open scene: Scene10_Test3. Press ... Read more
Documentation button is absent in betas for some Items
Documentation button is absent in betas for some Items 1. What happenedSome objects (Font, AnimatorControllerOverride) lost link to ... Read more
[Android][ES3.1]Geometry shaders do not render on Mali devices
Reproduction steps:1) Open users attached project.2) Go into playmode (if platform is set to Android do Edit>Graphics Emulation&g... Read more
[Regression][5.3][OSX] ALLOC_TEMP_THREAD errors are shown after clicking...
Steps to repro: 1. Open Unity on OSX 10.11;2. Create new project and scene;3. Modify scene (e.g. add some gameobjects);4. Open Asset... Read more
[GI] Light probe jumps around randomly near stretched billboard particle...
Steps to reproduce: 1. Download and import attached project. (LightProbe.zip)2. Open scene: main3. Simulate particle system "Anubis ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text