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Changes in behavior of AnimatorIK while editor is stopped
fixed in 45801ce38cbd4456400c6698900515debcef2ff5 added runtime test. Read more
[Vulkan][URP][PowerVR] 'null pointer dereference' crash after launching ...
How to reproduce:1. Open the attached project or create a new URP template project2. Make sure Graphics API set to Vulkan3. Build &a... Read more
AssetPostprocessors loads all Assets of the same type into Memory at once
Reproduction steps:1. Open user attached Project2. Check Allocated memory Before and After Asset Import in the Console Expected resu... Read more
[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
Search window doesn't open by shortcut key when a package from the Packa...
How to reproduce:1. Open a Unity project2. Open the Package Manger and select any package3. Press the Search shortcut key (default i... Read more
[Terrain Tools] "Download Asset Samples from Asset Store" button is miss...
After install isn't a button anymore for "Download Asset Samples from Asset Store" on the top! You must browse by yourself at Asset ... Read more
[InputField] ArgumentOutOfRangeException is thrown when inputting text i...
To reproduce:1. Open attached project2. Open EmailInputFieldBug scene3. Press play4. Enter character into email input field until Ar... Read more
Freeze or crash with various stack traces when importing specific PSD files
How to reproduce:1. Create a new project2. Import one of the attached PSD files Reproducible with: 2019.3.0a12, 2019.4.13f1, 2020.1.... Read more
Camera.stereoActiveEye returns default eye (left) if called through OnPr...
Reproduction steps:1. Open the attached project2. Enable VR support if it is not.3. Open "Scene" scene4. Enter Playmode Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- A tile from the wrong layer gets selected in the Tile Palette when an Aseprite file with multiple layers is imported as a Tile Set
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows