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Frame Debugger doesn't work when using Camera.SetTargetBuffers
Reproduction steps:1. Download and open the attached "FrameDebuggerSetTargetBuffers" project2. Open the "TestCase" scene3. Enter Pla... Read more
[HDRP][Compositor] Cubes not identical when rendered on different Compos...
Reproduction steps:1. Open attached project "Compositor.zip" and scene "SampleScene"2. In Scene View, observe Background Objects -&g... Read more
ConfigurableJoint accuracy is reported to degrade quick as the distance ...
How to reproduce:1. Open user-submitted project (Temporal Gauss Seidel Bug.zip)2. Open the SampleScene3. Enter Play Mode4. Press the... Read more
[URP] Every Light type is rendered as Directional light when it is set a...
How to reproduce:1. Open attached "URPFeatures.zip" project and Scenes/SampleScene scene2. In the Hierarchy window, select the Spot ... Read more
[HDRP][Compositor] UI in Screen Space - Camera not rendered
Reproduction steps:1. Open attached project "Compositor.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, observe Backg... Read more
[Linux] asset bundle menu starts blank when editor is maximized
-error: see title, you have to scroll up to populate the menu--works well on windows--works well when the menu can pop downwards fro... Read more
Profiler Deserializer Thread is shown at top of Timeline view with no Th...
How to reproduce:1. Open the attached project from "profiler.zip"2. Select Test Runner window3. Double click any test under Profiler... Read more
[Spawner] Per-component random no longer works for spawner attributes
Repro steps:1. Create a new default VFX2. Remove any color blocks from it (i.e. the color over life in Output)3. Add a Set Spawn Eve... Read more
Prefab variables are cleared after pulling from git repo
Original Issue - Cannot Reproduce----Bolt 1.4.1 Unity 2018.3.6f1 No matter how many times I revert the nested prefab it always reset... Read more
[Visual Effect Graph] Suitable Contexts selection is not saved within Bl...
How to reproduce:1. Create a new Unity project2. Import the Visual Effects Graph package3. Create a new Block Subgraph(Assets > C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions