Search Issue Tracker
"Assertion failed: Invalid SortingGroup..."is thrown when deactivating G...
How to reproduce:1. Open the attached "AssertSortingGroup" project and "Level0" scene2. Enter playmode and observe the console Expec... Read more
When Deleting an Animation from blend tree InvalidOperationException err...
On MacOS X when deleting an animation from the blend tree motions following error was received at the console "InvalidOperationExcep... Read more
When click on apply pop up after changing Muscle Mapping settings for hu...
On MacOSx NullReferenceException: SerializedObject of SerializedProperty has been Disposed error was thrown at console, when made ch... Read more
Whenever Saving data for bones from Character configuration Wizard Conti...
1. What happened Whenever Saving data for bones from Character configuration Wizard Continous Assertion Failed ALLOC_Temp_Thread pop... Read more
[Android] Build fails with "Failed to repackage resources" error when AP...
How to reproduce:1. Open users attached project2. Go to File --> Build Settings --> Player Settings3. Go to Other Settings and... Read more
Crash in PhysicsManager::SetColliderTransformChangeInterest after import...
This has happened in 3 separate instances whild performing Asset Store Bash: Repro :1. Import 1 project with 3d physics- In my case ... Read more
[IOS][Ads] Invalid texture format when building for IOS with Unity Ads
Build application in Unity 2017.20f3: ETC1 compressed textures are not supported when publishing to iPhonePackages/com.unity.ads@1.0... Read more
[Regression][Windows] Scene view picking is not working in certain scene
Steps to repro: 1. Open attached project and 'test' scene;2. In the Scene view click on a gameobject. Expected result:Gameobject is ... Read more
When a Mesh is assigned to a SkinnedMeshRenderer with a Cloth component ...
How to reproduce:1. Download attached project file and open "Scene" Scene2. Enter Play Mode (observe how while the 'ClothCopier-Work... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow