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[PLM] Memory leaks occur when switching baking backends
Steps for reproduction:1) Download the project from the case 949121 or the link added below2) Open the scene `ProgressiveLightmappin... Read more
NavMesh Agent stuck for a while at deadlock, only then moves straight to...
To reproduce:1. Open repro project2. Open 'NavMeshTest' scene3. Bake NavMesh4. Play scene Expected: capsule gameObjects will move st... Read more
[Baked GI] Mismatch in indirect bounce light intensity between Enlighten...
On near white surfaces there is an increasing difference in indirect light intensity for each surface bounce, between Enlighten and ... Read more
Built APK contains SweepReport.log file
How to reproduce:1. Create new project2. Switch to Android platform3. Set any stripping level (Assemblies, Byte, mscorlib)4. Build a... Read more
"Build failed with errors" error when trying to build while a Build is a...
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity2. Build & Run the project.3. Run applicatio... Read more
Editor settings can be corrupted and can't be changed back in the Editor...
How to reproduce:1. Open the attached user project2. Go to Edit --> Project Settings --> Editor3. Enter playmode which sets Ed... Read more
[VideoPlayer] When creating AssetBundle name for Video clip, one cannot ...
How to reproduce:1. Open the attached project (it has a video file in it)2. Select video "mp4_sample.mp4" in Assets folder3. In Insp... Read more
RuntimeInitializeOnLoadMethod is not called if it is part of nested clas...
How to reproduce:1. Open the attached "Runtime_Bug.zip" project2. Click Play Expected results: 'No Namespace - Inner', 'No Namespace... Read more
[Windows] NavMesh Agent starts moving chaotically when machine is in pow...
To reproduce:1. Open project2. Play 'NavMeshTest' scene while laptop is plugged in to power source3. Repeat 2nd step when laptop is ... Read more
[WebGL] FMOD error spam when playing audio clip with timeline
-e: see title -repro:--create new project--import attached unity package--build and run WebGL--NOTICE that audio clip gets played bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow