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[Improved Prefabs] A Fatal Error is thrown when Overriding the size of a...
Repro steps: 1. Open QA attached project "repro_1064206" 2. Open scene "0" 3. Select the prefab "GameObject" in the Hierarchy 4. Cha... Read more
[iOS] CPU spikes in the Profiler "Unaccounted time between" on iOS devic...
To reproduce: 1. Open users attached project "unityClient-empty.zip" 2. Make sure that in Player Settings on iOS tab Multithreaded R... Read more
API updater doesn't auto update GameObjectRecorder API
Steps To Reproduce: 1. Open the attached project. 2. Observe the errors in console. Error on: m_Recorder.BindComponent<Tra... Read more
[2018.2] Crash on EventManager::InvokeEventCommon when exiting Play mode
How to reproduce: 1. Open the attached project 2. Open the "Mainscene.unity" scene 3. Disable "CPUSpawner" and "GPUSpawner" gameobje... Read more
[2018.2] GetManagerFromContext: pointer to object of manager 'RenderSett...
How to reproduce: 1. Open the attached project 2. Open the "Mainscene.unity" scene 3. Enter Play mode 4. Exit Play mode 5. Select "C... Read more
[Profiler] Inconsistent name of EditorBeforeUpdate sample
To reproduce: 1. Create new project. 2. Open Profiler window and start Profile Editor. 3. In Hierarchy or Raw Hierarchysearch for ... Read more
[Android] JDK Download window doesn't open, when selecting incompatible ...
How to reproduce: 1. Create a new project 2. Switch platform to Android 3. Go to Preferences -> External Tools and disable Use embed... Read more
AudioSource volume doesn't work when AudioSource is a child of gamobject...
If an AudioSource is a child of a Rigidbody and Time.timeScale is set to zero, the AudioSource's volume will become stuck at whateve... Read more
Compute particles don't load on iOS devices, with errors"APINotSupported...
To reproduce: 1. Open attached project; 2. Make sure Graphics API is set to Metal; 3. Build and run "Compute" scene on iOS devices. ... Read more
All about bugs
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