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Multithread not working with IL2CPP
1. What happened When using IL2CPP backend the ThreadPool.QueueUserWorkItem() multithreading method leads to slower performances for... Read more
Missing icon for Audio Spatializer Microsoft
Steps to reproduce : - create a new game object - go to Add Component - select Audio -> Audio Spatializer and notice the missing icon Read more
Missing icon for Sorting Group
Steps to reproduce : - create a new game object - go to Add Component - select Rendering and notice the Sorting Group doesn't have... Read more
Missing icon for Video Player
Steps to reproduce : - create a new game object - go to Add Component - select Miscellaneous and notice the Video Player has no icon Read more
Missing icon for World Anchor
Steps to reproduce : - create a new game object - go to Add Component - select Miscellaneous and notice the World Anchor has no icon Read more
Missing icon for Analytics Tracker
Steps to reproduce : - create a new game object - go to Add Component - select Analytics > Analytics Tracker and notice the missin... Read more
Missing icon for UnityEngine.EventSystem
Steps to reproduce : - create a new game object - go to Add Component - select Scripts -> UnityEngine.EventSystem and notice the m... Read more
Missing icon for UnityEngine.PlaymodeTestRunner
Steps to reproduce : - create a new game object - go to Add Component - select Scripts -> UnityEngine.PlaymodeTestRunner and notic... Read more
Missing icon for Holo Lens Input Module
Steps to reproduce : - create a new game object - go to Add Component - select Event -> Holo Lents Input Module and notice the mis... Read more
Missing icon for AR
Notes: Missing in the following builds: -2017.1 -5.6 -5.5 Steps to reproduce : - create a new game object - go to Add Component ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects