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IL2CPP throws NotSupportedException when .NET Siaqodb is called
1. Open attached project2. Build to iOS with IL2CPP3. XCode will throw NotSupportedException Read more
When disabling collider within the OnTriggerStay function, VS runtime er...
Reproduction steps:1. Open attached project2. Open and play the "Crash" scene3. Visual Studio runtime error appears after which Unit... Read more
[iOS] EXC_BAD_ACCESS is throws when creating match with UNET
1. Open attached project2. Build to iOS3. Press "CREATE MATCH"4. Application will crash with EXC_BAD_ACCESS Regression from: 5.3.1f1 Read more
Player settings window doesn't repaint when switching focus back to Unit...
To reproduce:1. Open editor2. Open player settings (ctrl+B)3. Focus on another non-Unity window4. Focus back on Unity5. Notice that ... Read more
[Shuriken] Sub-particle does not inherit velocity from its parent particle
Steps to reproduce: 1. Open attached project.2. Play.3. Inspect particle system. Expected result: Sub-particles inherit velocity fro... Read more
Particle System created at runtime mismatches between Editor and Standalone
1. What happenedParticle System created at runtime mismatches between Editor and Standalone. For standalone it looks broken. 2. How ... Read more
Regression: After "Reimport All" the in-scene UI is broken
Regression - not reproduces in 5.3.1f1 and 5.3.1.p1, but reproduces since 5.4.0a3 and in 5.4.0b1 1 Open attached project2 Open scene... Read more
Enabling Build Convex Clusters and applying it for the model crashes the...
Enabling Build Convex Clusters and applying it for the model crashes the editor To reproduce:1. Open attached project2. Select bunny... Read more
[GL] 40% drop in speed using the OpenGLCore API under OSX
Using the OpenGLCore API shows a significant drop in speed. 75FPS under OpenGL 2.1, 45FPS under OpenGLCore.1. Load the sample scene ... Read more
[VR] In Play mode moving input focus away then back to the Editor makes ...
In a VR-enabled scene with the Oculus Rift connected and VRSettings.enabled false, you can make VRSettings.enabled become true simpl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed