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ETC1 Supported UI material doesn't cope well with sprites that are packe...
To reproduce: 1. Open the project, attached by the user (Reborn4.zip)2. Open the "TestUIBug" scene3. In Build settings, switch platf... Read more
Editor crash on CollectObjectHierarchyWithHideFlagFilter when opening pr...
To reproduce:1. Open the user-provided project. Desired outcome: Project opens without crashing.Actual result: Projects crashes when... Read more
NullReferenceException thrown when setting an Avatar Mask to FBX with no...
Steps to reproduce:1. Open user attached project "ModelTest.zip"2. Select @3fingers_closed_pose3. Go to Animations tab4. Navigate to... Read more
[VR] OpenVR MultiPass Stereo Mirror mode shows double images, no image c...
If stereoMirrorMode is set to true the images in the headset are doubled as if there is no stereo convergence happening. Pretty sure... Read more
[iOS][VR] External audio is paused in iOS when using Cardboard support
The external audio like Music or Podcast is paused when running iOS Cardboard build (with Enable Transition View set to true OR fals... Read more
[VR] Viewport scale with deferred rendering not scaling correctly
If the rendering is set to OpenVR multipass rendering and the viewport is set to less than 1 the scaling is wrong in the HMD. This l... Read more
[iOS] touch.altitudeAngle and touch.azimuthAngle doesn't work on iPad Pr...
touch.altitudeAngle and touch.azimuthAngle returns -1, 0 or 1 on iPad Pro 10.5" instad of actual values. Steps to reproduce:1. Build... Read more
[Gear VR] Bounced light effects are not visible on Gear VR
On S7 Gear VR with Mali chips I see no bounce light effect. The effect is clearly visible on the same device in a non-VR app, and in... Read more
[VR] Temporal Anti-aliasing (TAA) post process appears corrupted in ster...
When using TAA in stereo view (Multi view with OpenVR and the Vive in my case) the mesh appears transparent and corrupted in places ... Read more
TextMesh Renderer bounds changed between 5.3 and 5.6
We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script