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Particle system positions are wrong when moving and playing them
Particle system positions are wrong when moving and playing them Read more
Some text disappears from canvas when reaching the reference resolution
Reproduction steps:1. Open attached project2. Open scene "Scene"3. Notice in the scene view the smaller text is displayed4. Play sce... Read more
[Rigidbody2D] MovePosition() does not work with kinematic rigidbodies
Steps to reproduce: 1. Open the attached project2. Open 'PressToFloat' scene3. Notice the script calls MovePosition() function and s... Read more
Animator events from a previous animation still fire
How to reproduce: 1. Open attached project (AnimatorBugTest.zip)2. Open scene AnimationEventsTester.unity3. Play the scene4. Press t... Read more
Audio file sounds different after it is imported to unity
1. Open temp.wav with any audio player and listen to it(it's a high frequncy PCM sound).2. Create new unity project.3. Import temp.w... Read more
Raw Image invisible in game/scene view
To reproduce:1. Open attached project2. open MainScene3. Press play4. Select Master/Managers/ObjectBrowser5. Select Object Browser s... Read more
NullPointerException when animating (rec mode) a shader property
To reproduce:1. Open attached project2. Select the Quad.3. Change it's albedo color. It works.4. Open the Animation window an create... Read more
[culling] Wrong culling of some particle objects
1. Open attached "CANDLE3" project2. Open "repro" scene in assets folder3. In hierarchy tab, click on "FX" and then double click on ... Read more
Crash saving scene
To reproduce:1. Open attached project2. Open UI scene3. Save scene4. Editor crashes Read more
[ Asset Bundles ] AssetBundles will not build for StandaloneWindows, Sta...
Reproduction steps:1. Open attached project2. Select Assets -> AssetBundles -> StandaloneAndEWeb3. Select any folder- Notice t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch