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0
votes
Fixed

Shader no longer compiles with internal error

Shaders

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Sep 09, 2016

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Version/s: 5.5.0b2

The shader PkFxDepthCopy no longer compiles for GLES3, Metal and OpenGLCore (and vulkan, apparently) after switching from Unity 5.4 ... Read more

0
votes
Fixed

Character joint animation doesn't have any visual effect in build

Physics

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Sep 10, 2016

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Version/s: 5.4.0p4

How to reproduce: 1. Open the attached project 2. Open and play Bake2 scene 3. Notice that cubes start moving around the scene, beca... Read more

3
votes
Duplicate

Active child of disabled parent crashes editor when creating new scene

Scene Hierarchy

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Sep 02, 2016

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Version/s: 5.4.0p4

How to reproduce: 1. Open user attached project 2. Open scene 'ISSUE' 3. From hierarchy, expand 'policeCar01_Gewicht2050' Notice... Read more

1
votes
Fixed

[iOS] [Metal] Application crash on "SetTextures [inlined] operator== + 4...

iOS

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Sep 12, 2016

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Version/s: 5.5.0b3

Reproduction steps: 1. Open the attached project. 2. Build and run the "Main" scene for iOS. 3. Application crashes. Notes: Doesn... Read more

1
votes
By Design

[WSA][UWP] custom cursor becomes huge in build

Windows Store Apps

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Sep 10, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project "cursor.zip" 2. Open "main" scene and enter play mode - custom cursor looks normal and ... Read more

0
votes
Fixed

When creating AppX packages, Unity symbol files do not get included into...

Windows Store Apps

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Sep 12, 2016

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Version/s: 5.4.0f3

This means that when application is uploaded to the windows store, the stacktraces for crashes show up as memory addresses rather th... Read more

1
votes
Fixed

Unity Ads doesn't work with iOS

Ads

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Apr 25, 2016

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Version/s: 5.4.0b15

Read more

0
votes
Fixed

[Windows] Cache Server: Adjusting the "Maximum Cache Size" freezes up ed...

Version Control

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Sep 10, 2016

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Version/s: 5.5.0b2

How to reproduce: 1. Open provided project 2. Open Edit/Preferences 3. Switch to "Cache Server" tab 4. Switch Cache Server to "Local... Read more

0
votes
By Design

Setting the "isActive" bool to true in "GUIStyle.Draw()" does not make b...

IMGUI

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Sep 11, 2016

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Version/s: 5.4.0f3

in "GUIStyle.Draw ()" setting "isActive " to true does not make the button active(green) unless you also set "isHover" to true. Step... Read more

0
votes
Won't Fix

Button created with "GUIStyle.Draw()" becomes inactive when "Main Camera...

IMGUI

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Sep 12, 2016

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Version/s:

Steps to reproduce: 1. Open attached project 2. Start play mode 3. Select "Main Camera" and move mouse to the scene view -"wrong Act... Read more

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